Craft, Digital-Making and Gender Connotations

Go and search on Google the words ‘craft’ and ‘making.

If you don’t possess the weird and sporadic search results where Google suggests that you’re a divorced, middle-aged, suburban mother, you’ll probably notice a marked difference between the two definitions.

‘Making’ yields the stereotypically gruff and manly images of individuals creating various bits of furniture and vehicles and such. With maybe two out of the first set of images showing anything but individuals engaged in metalwork or woodwork, it’s pretty obvious that the role of ‘making’ is something that is typically mature-aged and male-centric.

making - Google Search

And in contrast, ‘crafting’.

craft - Google Search

The bright pastel colours and the utility of the objects is pretty distinguishing.

And although the latter may come off as juvenile and dainty in some way, there is opportunity for a line to be blurred with the introduction of 3D-printing.

Would 3D-printing be classified as craft? Initially, yes. Simply assumed to fill a niche market in society, the technology to 3D-print objects of growing utility (such as generated Minecraft worlds, to entire engines) has massively blurred the definition and gender connotations to both terms.